{
  "game": "slider",
  "displayName": "Slider",
  "rtpPercent": 99.0,
  "rtpE8": 99000000,
  "engine": "uint32",
  "biasClass": "modulo",
  "params": [
    {
      "name": "target_e8",
      "desc": "target multiplier ×1e8"
    }
  ],
  "minTargetE8": 101000000,
  "maxMultE8": 100000000000000,
  "note": "landed_e8 = floor(rtp·2^32/(2^32−u)) clamped [1.00×,1e6×]; win iff landed ≥ target; multiplier = target. Same model as Limbo."
}
